Vampfest
2004 House Rules
Serpentis:
Followers Of Set & any vampire possessing second intermediate or
greater Serpentis is immune to Eyes Of The Serpent.
Auspex VS Obtenebration, Obfuscate, and Chimerstry:
Higher levels win automatically, equal levels test.
Those testing must have cause to search for hidden characters
Magical Items:
Magical Items are prohibited at character creation.
(No Exceptions, So don*t ask.)
To create these items in-game:
The Tremere (or Thaumaturgist) creating the item must have at least
intermediate level knowledge in either the discipline that the item
mimics, or in a discipline that deals with the aspect that the item
affects (physical/mental/social)
Alacrity Actions In Celerity:
This
house rule is more of a clarification, than a true change in rules.
Alacrity is basically treated as a celerity action in-and-of-itself,
and cannot be declared more than once per turn. It is enacted as any
other celerity level, it is simply an action that can be used to pre-empt
another action. Standard movement, drawing a weapon, or making an
attack if a weapon is already drawn are all acceptable actions in
Alacrity.
Might
Retests In Potence:
This
is also more a clarification. The Laws Of The Night description of
Might says that once Might is invoked, it is the final retest of the
challenge. This means that once Might has been declared, win or lose,
it is the final test of thta particular challenge, and neither attacker
nor defender may retest with anything other than an opposing Might
retest beyond that point.
Mob
Combat:
No more than 5 attackers
may engage a single defender at any one time.
The
"Duh!" Rule:
This
catch-all category covers any use of merits, flaws, or any other situational
modifier being applied to situations that they do not pertain to.Example:
Enchanting Voice cannot be used to summon shadows in Obtenebration.
The
2-Year Rule:
Effective at character
creation for Vampfest 2003, no newly submitted character may be designed
using unspent experience points accumulated from more than the prior
2 games. Therefore characters submitted for 2003 may not incorporate
experience from any Vampfest prior to 2001.
Challenges
and Retests:
Players
will be allowed more than one ability retest in challenges in which
they possess multiple traits in the applicable challenge. Narrators
may rule that only a single retest may be made in a given challenge
for specific situations, or in cases of needing to end a scene quickly.
Malkavian
Characters And The Madness Network:
The single
largest complaint I recieved from players from Vampfest 2002 was the
use and abuse of the Malkavian Madness Network. Part of this is due
to uncertainty regarding the rules pertaining to the Network, and
the trait Malkavian Time. After doing some research on the issue,
the rules listed in Clanbook: Malkavian will be enforced. Players
with Malkavian characters will be required to purchase traits in Malkavian
Time in order to make use of its advantages. The Madness Network does
not, however, function as a telepathic link between Malkavians for
direct communication. We will be tightening down on this to make sure
that By-The-Book rules are followed.
Clan
Numbers:
The only other real complaint
that reached me from Vampfest 2002 was proliferation of certain Clans.
To remedy this I am instituting a cap on Clan numbers. No more than
10 characters (excluding NPCs) will be allowed in one clan at a one
time. This may result in some players being asked to change clans
for Vampfest 2003, but that decision will have to wait until characters
are resubmitted for next year.
Initiative:
The character possessing
the highest number of Traits in any given challenge will act first
without regard to Physical / Social / Mental. Additional traits gained
from weapons do not count towards initiative, only for resolution
of ties.
Disclaimer:
Every Storyteller
and every larp has their own house rules. And many times these rules
become so routine, that we start to forget that we added them ourselves,
and that they are not "By-The-Book." Please familiarize
yourself with Vampfest's House Rules, and remember that anything that
is not on this list, is addressed as it is in the books. If your larp
has a rule that you would like to see Vampfest incorporate, or if
you disagree with a rule that you see here, please do not hesitate
to suggest it to the storytelling staff.